Feature Review
Nox
* * * 1/2
In January
of 1997, Blizzard Entertainment released a game called Diablo
that all but revolutionized the computer game industry. While
role playing games with action elements had been done before,
never had they been so accessible to the masses. Diablo
featured simple controls, impressive graphics, and was ready
to play on the Internet right out of the box: features that
were unheard of in its day. After being named "Game of
the Year" by numerous publications and spawning an expansion
pack, Diablo went on to sell over two million copies
worldwide (an impressive feat for a computer game). A sequel
is in the works, but its release has been delayed for over a
year while Blizzard takes time to perfect it.
Surprisingly, for three long
years Diablo has been the undisputed king of its genre,
without serious contention for the crown. Other games that have
revolutionized their genres, such as Id's Quake or Blizzard's
own Warcraft II, have been quickly copied or cloned
by competing design houses who created similar, but often inferior
games. Diablo was so revolutionary that it has taken
Blizzard's rivals these three years to even begin to produce
products that could keep up with it. Nox, by Westwood
Studios, is one of the best of these games. Though essentially
lacking a plot, save the old "trailer trash in King Arthur's
court" standby, it is a solid hack and slash game that
can easily become an obsession due to its beautiful simplicity.
At first glance, visually, it
seems that little progress has been made in the past few years,
as the game is optimally played in low resolution (640 by 480
pixels). But seeing Nox in motion is a whole different
story. Shadows obscure your vision, wrapping themselves around
pillars as you explore dungeons, light reflects off of the snow
covered swamps, and magic explosions abound.
The single player game allows
you to choose from three different characters to select your
on screen persona, just as Diablo did. There is the standard
warrior who can charge into battle at near light speed or use
a grappling hook to pull in enemies. A sorcerer is available
for those desiring a more stealthy approach, and can be used
not only to cast magical spells but to create magical traps
into which he can lead his foes. The last option is the only
one that radically departs from the precedent set by Diablo.
While the "conjurer" is similar to the rogue employed
by Diablo in his Use of archery, his ability to bind
hostile creatures to his will and order them about leads for
the most interesting experience of Nox. It is not unusual
to see an army of giant scorpions, trolls, and imps tagging
behind. There are not any female characters to play, which is
regrettable, but with the absence of any real plot so to speak,
and in full armor, players are effectively genderless, though
skin and hair color can be customizable.
Unlike the randomly generated
dungeons of Diablo, the locations of Nox are fixed,
as is item placement with the weaponry and armament that you
receive, hindering its replayability. Fortunately, your choice
of character class not only alters the tactics you must employ
in battle, but the very game itself: as a town that might be
helpful to a sorcerer is hostile to a warrior character. Nox,
in this respect, is like three games in one.
Combat is fast and furious, where
you need to click the attack button with little regard of your
mouse's well being, as in Diablo--but also dodge the
attacks of your foes as well. In this regard, Nox feels like
the spiritual successor to the old Super Nintendo hit Zelda
3. The only infuriating part of Nox's system is the
way that weapons and armor deteriorate with use, forcing you
to spend money in the game not on newer and better items, but
to maintain old favorites.
Multiplayer is a different story,
and frustratingly lacks the cooperative mode that was Diablo's
claim to fame--where players could team up and explore the game
world. Instead, Nox looks to Quake for inspiration
and offers a frenzied death-match and capture-the-flag game
where players scurry about and pick up items in an attempt to
out do their opponents. Internet play is prone to lag and play
against anonymous people is less than rewarding for the most
part but if you can play Nox over a network you are bound
to have a good time.
While Nox has largely failed
in its attempt to beat Diablo at its own game, it is
a solid title in its own right, and provides an excellent single
player experience. The best thing about Nox, though, is that
its hardware requirements are quite meager, especially in the
era of Quake III. Though a computer with a Pentium II
200 processor or faster is needed to run the game, it does not
require an expensive 3D video card, making this game a perfect
choice for those with older systems, or a gift for a friend
or family member who wouldn't normally buy a computer game.
by
Richard Leader