The Aftermath of Napster: Copyrights in the New Millenium
By Richard Leader

Napster is not yet dead--but it might as well be, as only a fraction of the former number its users still log on to the system with any frequency. Though the legal battle with the Recording Industry Association of America (RIAA) is still being waged, a preliminary injunction has forced both Napster and the record labels to collaborate in blocking copyrighted songs from being traded on the internet service. The labels are required to submit lists of artists and song titles, as well as possible computer file names (including common misspellings). Whenever a Napster user logs on to the system each MP3 file which he or she intends to share is checked against the database of blocked songs. Files found to be in violation will simply not show up when other users search for them and will be unavailable for trading.

This is easier said than done, however, as record labels are forced to scramble to furnish this information while wading through a sea of red-tape. The Sony Music Group failed to include possible file names for every single one of the 46,000 songs they intended to have blocked, let alone misspelled ones. While Napster might be amused by the industry's incompetence, they are dismayed by many overzealous labels which are petitioning to have files blocked for songs that they do not even own the rights to (i.e. blocking a file named "One" would not only effect the song by Metallica, but would also block U2's song of the same title and dozens of others that share that name), as well as songs by artists who have specified that they want their music to be available for download on the internet, or even live recordings by fans that were taped with the artist's permission.

Even though Napster has not given up the fight in the courtroom, it is remarkably amicable to the terms of the injunction and is not aiding those who would seek to make the task of blocking songs even more daunting for the record industry. Aimster (www.aimster.com), a competitor in the file-sharing business, released a program that would instantly convert song titles into--and back from--a form of Pig Latin to get around the new blocking mechanism. While record labels could attempt to have the Pig Latin titled songs blocked in the same way as any other misspelling, Aimster argued that to do so would be violating the same law that the record industry fought for to protect their copyrights. The Digital Millennium Copyright Act (DMCA), which went into effect on October 28, 2000, makes it illegal to circumvent a technological protection system, such as encryption, no matter how simple it might be. By trying to block Pig Latin variations, Aimster believed that Napster would be violating the DMCA and invading the privacy of its users, though this argument is to a large degree spurious as Pig Latin could easily be deemed to be public property held in common by the courts and not a valid encryption mechanism. Under pressure from Napster itself, Aimster has retracted its Pig Latin encoder software, but is still providing its alternative file-sharing software, which works in cooperation with traditional instant messaging software by America Online or Yahoo.

Despite its success in capturing mainstream users across the globe, Napster stands as an enormous economic failure, as both they and the music industry failed to truly capitalize on the changes that fast internet connections (known as broadband) are bringing to the world. As the technology that drives communication and storage devices is at long last keeping pace with that of media, content can be had by anyone, at any time, and on demand--the only question is, who is going to supply it? Business has always had a peculiar sense of morality and nowhere can that be seen more clearly than in the media. While at one time, favoring the libertarian view of a laissez-faire free market economy, devoid of government regulations on price fixing and monopolies--there is a sudden about-face the second copyrights come into the equation, and they are suddenly cozying up to the Supreme Court. While many pirates, people who make unauthorized copies of copyrighted material, have a similarly myopic morality, stating that theirs is an act of protest and not of theft, it is the duty of consumers to make sure that their government represents them and not the whims of big business. A duty it seems we have been remiss in, to take a look at the results of the last presidential election.

While pirated content can still be had with the possible dissolution of Napster, it would be a serious blow to the mainstream acceptance of computer file-sharing because of its near universal popularity and ease of use. Instead, decentralized methods of file-sharing will become the norm, as the government's ability to interfere with them is negligible as only the tools with which this sharing is conducted have any real world presence. However, all of this comes at the cost of ease of use. The money will be made in the creation of "portals," sites such as www.zeropaid.com designed to mitigate the complexity of decentralized file-sharing as well as the software itself. Microsoft, with its latest version of Windows Media Player, a program that can play back virtually any type of digital media from DVD movies to MP3s, has already taken steps in making sure they are at the forefront of this. In Windows Media Player 7.0 there are now controls for Digital Rights Management, software which is designed for the protection of copyrighted material. This has startlingly specific uses and could allow the publishers of a music or video file to only allow it to be used a certain number of times before expiring, only within a certain period of time, or can prevent unauthorized duplications from being made. While the new version of Windows Media Player is an optional download now, the next version of the Windows operating system, Windows XP, will include Digital Rights Management as a core feature. This will allow them to further position their own digital music format (the method by which music is digitally compressed), the WMA, a competitor to the MP3 format, as the number one choice of publishers--though not of music fans.

The ideology of decentralization is progressing well beyond the frontiers of software and into real life. The concept of internationality is by nature dependant upon the concept of nations, which provides ample loopholes for those who wish to capitalize on the limited jurisdictions of governments. While businesses running online computer gambling services are the most well known example of those who move overseas in order to do business with a domestic audience, flaunting their ability to dodge the regulations of the US government (or in some cases by preventing regulations, as they donated $3.9 million in soft money to both political parties in the last presidential election), this is only the beginning. While big business has always targeted smaller nations for use and exploitation, some, such as the Principality of Sealand, are attempting to take the bull market by the horns.


Sealand, a British naval platform in the North Sea was constructed during World War II to mount anti-aircraft weapons. After the war, the abandoned structure was claimed by a British veteran, Paddy Roy Bates, who declared it an independent country (where he still lives to this day) in international waters--renaming himself Prince Roy in the process. While the history of Sealand is varied an interesting, containing both kidnapping and mercenary military operations, it is HavenCo (www.havenco.com) that will put it on the map. Offering massive computers, satellite links, and impunity from the laws of every other nation, HavenCo controls the first "data haven" where information can exist and be transmitted without observation, control, or outside influence--ideals which some believe to be the foundation of the internet. While HavenCo has restricted child-pornographers, email spammers, and hackers from using its services, as well as maintaining space for community service on the global scale, such as Tibet Online (home of the refugee Tibetan government), the ability for big business to escape international laws are staggering, as they alone can afford the service. Anarchy is for those with power and those with nothing to lose--everyone else misses out and has to play by the rules. What those new rules are, remain to be seen, but this article will give you a roadmap for the coming attractions.

Audio

Five years ago, the average home computer was barely able to play an MP3 file, let alone create them, a process which is known as "encoding." Those who were interested in downloading music were forced to accept the tastes of the few who had access to powerful computer workstations in laboratories and universities--geeks--and often the only song readily available on the internet was Aqua's "Barbie Girl." For the most part this perception is unchanged; MP3s are still seen as a novelty item for accessing chart-toppers, one-hit-wonders, and nostalgia pieces. Sales of CD singles were down 36% last year, which the record industry is citing as proof that Napster is costing them money, even though the sales of such singles represent less than 1% of their total revenues--which have increased by 3%, a not so meager 400 million dollars. This decrease of 36% in 1% of their revenues was initially reported by the Associated Press as a 39% loss in total revenues from CDs, a landmark error that the RIAA obviously enjoyed, even if the mistake was later rectified. The 39% number reported represents the decline in units of CD singles sold, which only translated into a revenue decrease of 36% as they had raised the price per unit sold. The RIAA would love nothing more than to blame their constant price inflation on Napster.

While both record labels and musicians are unsure of what lies ahead, the manufacturers of audio and computer equipment are already at work at paving the way for the music of tomorrow. Traditionally, the goals of the record industry and audio equipment manufacturers have been the same, favoring new technology that uses media which is not only more difficult to copy but also renders entire music collections obsolete--forcing consumers to repurchase the same music in a higher format. The best example of this ideology is DVD-Audio: music stored on a disc similar to those used for DVD-Video and requiring a special DVD-Audio player. Due to the increased storage space over regular CDs, DVD-Audio allows for extreme levels of quality, length, as well as complicated copy-protection mechanisms--similar to the ones found on DVD-Video. Only those with the most expensive sound systems and speakers could realize noticeable improvements in sound from this technology, which explains why most of you have not yet even heard of it--even though it has been available for years.

However, audio equipment manufacturers have diverged from this course of action, realizing that there is much more money to be made by targeting the low end consumer market and volume sales. As much of the focus on MP3 technology has been on legal issues, many of its more exciting possibilities have been ignored by the media. Though portable MP3 players have been available for some time, they are still expensive to both purchase and to use, as you need to store the songs on memory cards such as Compact Flash, Smart Media, or the better advertised Sony's Memory Stick. The 64 megabytes of memory required for an entire album at CD quality costs nearly $90 alone. The problem is not with MP3s but the way in which they are stored. By combining MP3s with CD-ROM technology, the music world has been changed forever, though few are yet aware of it.

CD writers for computers have become very affordable, with midrange models (8X speed) that can write or "burn" a CD in about 10 minutes being available for well under $100, while high-end models (16X) can write them in as little as 5 minutes (CD-ROM speed is measured in factors of X, multiples of 150 kilobytes per second, or alternatively, 0.15 megabytes per second. An 8X drive would then write at 1200 kilobytes per second). While nearly all of them include software that will easily allow you to convert MP3s downloaded from the internet into standard CDs that can be used in any standard audio CD player, this is actually one of the more conservative uses.

The software included with most CD writers is also able to extract, or "rip" audio from your music CDs and encode it into MP3 format at the quality you select. This process takes anywhere from one minute per song on a midrange computer to under twenty seconds on a high end model. These files can be stored on a computer to be shared on the internet with software like Napster, or to create standard audio CDs with favorite song mixes. Collections of MP3 files can be written directly into data CDs, which are unofficially called "MP3-ROMs." Due to the compression of the MP3 format, a single CD-ROM can hold well over 120 songs. While being able to store an entire music collection on a few discs clearly has its advantages, new technology is making it easier to play such MP3-ROM discs in many places besides your computer.

Newer models of DVD-Video players are capable of playing the music from MP3-ROMs, and interestingly enough, this ability is not found on any of the high end models but is instead a feature of many of the cheapest units. Small Discman style portable players are also available for as little as $70, as well in-dash models for car stereo systems. Having a six-disc changer box in your trunk is a thing of the past when you can have over 12 hours of music on a single MP3-ROM. Devices featuring this new technology are already in stores and for the most part do not cost considerably more than traditional CD players. The only thing keeping MP3-ROMs from breaking into the mainstream is a false perception that it is overly complicated and a lack of MP3 media being readily available in retail outlets, as the record industry has failed to embrace it.

Video.

Black and white still from the DivX version of Saving Private Ryan



While most people are aware of DVD-Video products and the benefits that they provide over video stored on magnetic media such as VHS tapes, few are aware of its history and the epic battle that was waged for its control. Shortly after the debut of DVD technology, Circuit City came out with a competing technology known as Digital Video Express or Divx. While in most respects functionally identical to DVD, it required a connection to your telephone line in order to watch movies, as each viewing had to be validated by a computer which would bill your credit card (a concept which is eerily similar to the new Digital Rights Management to be incorporated into the new Microsoft Windows XP). Circuit City claimed that the benefits of this system were that it would allow people to rent movies and not have to return them as they could keep the discs to rent again, or buy at a premium price (discs could be "silvered" for unlimited viewing, but only on your own Divx player). The support from the film industry was tremendous, as they would be making money from every viewing of a disc, and be guaranteed that pirated copies were not being watched as their database would keep track of every movie that was watched. Opponents of Divx believed that not only was it inferior, because the discs lacked the bonus material often included with DVDs and options such as widescreen formats, but also that the Big Brother tactic of monitoring viewers was an invasion of personal privacy. Fearing that the film industry's support for this format would lead to the early demise of the standard DVD format, which was then known as Open DVD, they formed a massive internet movement (with sites such as www.fightdivx.com) to inform people of the risk that Divx posed, as well as describing the deceitful marketing techniques that Circuit City was employing. Techniques such as labeling Divx equipment as "advanced DVD players," offering fewer Open DVD movies in their stores, selling Divx players to employees at substantial discount so they could recommend them to customers over Open DVD, as well as allegedly creating web pages by "fans" of Divx all over the internet. While this allegation was denied by Circuit City and has yet to be substantiated (though it is telling that the most famous of those web sites, the "Pro Divx Association," was hosted by someone located under three miles away from the Circuit City headquarters in Richmond, Virginia), in the wake of the fake-hype masterpiece, The Blair Witch Project, businesses are increasingly turning to such tactics, offering web-professionals tens of thousands of dollars to create tacky, sloppy, and amateurish appearing "fan" sites to promote business and to drum up authentic grass-roots support.

While DVD prevailed in the end and caused Circuit City's stock to crumble, to make matters more confusing, there is a new form of Divx on the scene, which has a capital X and a whimsical "emoticon" or smiley face attached to it, DivX ;-). Originally a "plug in" for Windows Media Player, this new form of DivX allows you to view MPEG-4 compressed video. Offering much higher compression (which means similar quality at much smaller file sizes) than the MPEG-2 used in standard DVD discs, it allows you to store near DVD quality video on lower capacity formats. Movies can be "ripped" from DVD's, and in a process similar to the creation of MP3s, can be encoded to fit on one or two CD-ROMs--though this process can take nearly ten hours even on the fastest of computers. These movies are then traded on the internet among those with high-speed connections. Even more popular than DVD rips, are "screeners" (which are ripped versions of advanced copies movie studios send to the media and video stores) and "tele-syncs" (high quality camera recordings done in mostly foreign theatres) that allow you to watch a movie at home while it is still in theatres, or in some cases, before it is even released in theatres. DivX ;-) files can also be turned back into MPEG-1 or MPEG-2 video, and be written to Video CD or Super Video CD's on home computers. Video CD's have long been popular in Europe and Asia and as a consequence of that, most DVD-Video players are capable of playing these discs in people's living rooms--hence this trading is seen as particularly dangerous by the film industry (their pressure caused the notorious www.scour.com to declare bankruptcy and disband their file-sharing service), even though they have been supportive of the development of better MPEG compression technology for their own ends. The best illustration of this is Sony's new Playstation 2. Because of the popularity of Video CD's in Asia, it became apparent that the original Playstation could be hacked to play them on any standard TV, which in turn made the easily duplicated Video CD's even more popular. As a result of this, Sony, who has their own division of home video products to defend from pirating, has made it impossible for the DVD equipped Playstation 2 to play Video CD's, even though that ability is a staple of DVD players.

Computers

Computer software has always been uniquely susceptible to piracy, as it exists natively in a digital state. In the early days, software often included elaborate questions which made you search through a large manual for a specific word on a specific page and enter it to gain access, or similar systems of lining up "code" wheels that came with the program. These techniques often did more to annoy legitimate users than to discourage pirates, who often had an easier time with it, by disabling the codes outright, or by running databases containing codes in list form (no pecking through the manual necessary).
The favorite tactic of software publishers has always been to move their content up to a new form of media that consumers will be unable to copy. Microsoft began shipping their software with the first diskette formatted in a proprietary DMF 1.72 megabyte format, which was larger than standard 1.44 megabyte disks. The real breakthrough was CD-ROMs, as they were much larger than any other method of storage, and CD Writers would not become affordable for years to come. Even so, it was only a matter of time and publishers once again turned to mechanisms that could prevent copying, such as attempts to confuse CD writers and their software with intentional errors in CDs, as well as "dummy" files which reported themselves as being too large to be copied. Other systems such as the popular SafeDisc by Macrovision Corporation work by including a digital signature or finger-print on each CD at the time they are created and are very hard for people to duplicate on their own equipment. This comes at a cost, however, as many models of consumer CR-ROM drives have a problem reading them at all, leading to much frustration as thousands of games (such as the popular Diablo II) have been returned to stores by irate customers. As usual, the mainstream consumer pays the price, while the more technologically advanced pirates have web sites such as www.gamecopyworld.com and www.megagames.com to aid them in duplicating software and bypassing security mechanisms. As DVD writers are likely to become affordable before software publishers actually start releasing programs on DVD media, they are increasingly looking to produce online games which either require a monthly fee to play, such as Ultima Online and Everquest, or have individual serial numbers known as "CD keys" which must be authenticated on the internet every time it is used, as in the retail version of Counter-Strike.

Every year, Microsoft loses more money due to piracy than most of its competitors make, putting the company in a unique situation of having to take the battle to pirates instead of playing defensively. While piracy in the US is indeed a problem, it is in foreign markets (where large factories and not casual users are producing the illegal copies) that Microsoft is losing the most revenue. In China, nearly 90% of software is pirated, and in Vietnam, the number soars to 98%.

To combat this, Microsoft is moving to a radically different method of selling software. Instead of purchasing the right to install and use software (tantamount to owning it in public perception) a new model of subscription will be employed, where you pay to use the software for a certain amount of time, a process akin to renting it. The new Microsoft Windows XP operating system and the new XP version of Microsoft Office will require "activation" where your computer sends a message over the internet to Microsoft containing a code tailored specifically to your machine. That individual copy of an XP product will only operate on that individual computer and subsequent attempts to install it on a different one will fail. This could potentially create problems as users upgrade their computer, as the software senses it having a different configuration. Will it stop pirating? Copies of Office XP, which has yet to be released commercially, and a code to bypass the authentication system (reported to be for Microsoft internal office use) are already circulating on Resnet, the network for the UB Resident Halls.

Conclusion

As technology increasingly infringes upon the holders of copyrights, it appears that companies such as Microsoft have not learned from the debacle of Circuit City's Divx format--that users are not willing to sacrifice their own privacy for corporations' bottom lines. Such attempts are bound to end in failure as the growing backlash against such tactics is no longer strictly rational, with consumers fighting even against "watchdog" innovations designed to make buying and selling on the web safer for themselves, such as the ID's encoded in each of Intel's Pentium III chips. Only time will tell how well American individualism will be suited towards a world where nothing is bought nor sold, but only leased, but in the mean time, we have to establish that it will be on our terms--not theirs.