Adventure Pinball: Forgotten
Island





May 1, 2002
Price: $10 (Jewel case)

The split in the logo graphic is due to it
being
constructed of two smaller textures for older
video cards, limited to 128x128 pixel textures
Because of the glut of pinball games on the market, it is often hard
to narrow down the field and choose just one. Sticker price is usually
the prime concern: the genre of pinball is often seen as more of a
diversionary type of game, more akin to a Minesweeper or a
FreeCell than a genuine form of entertainment to which someone
commits him or herself--such as how the latest first-person shooter
or role-playing games are increasingly seen.
The market has fragmented because of this perception. Many developers
have forsaken the title of "game" for their products, preferring
"pinball simulations" and instead cater to actual pinball
hobbyist with exact representations of historical tables (which, despite
their significance, are often little fun for casual fans of the genre).
Even so, lighter weight games still abound, but because of how pinball
is seen, publishers dare not ask more than $20 or so for their titles.
The camera makes for dramatic action on ramps
This puts the shareware market (where scores of new pinball games
are released every year) in an ever increasing bind. Forced to compete
at the same price point with their bigger siblings, the work of often
the most talented shareware artists often pales before the advantages
(not only distributional, but technological) that the retail companies
possess.
Digital Extremes, backed by Electronic Arts, demonstrates this in
spades with their Adventure Pinball: Forgotten Island. While
many smaller companies have tried their hand at creating a pinball
game in full 3D, they have tended to be well behind the technology
curve in comparison to other genres. On the other hand, Forgotten
Island is powered by the famous Unreal Tournament engine, a
license that would be impractical to impossible for a shareware artist
to use in a commercial product.

The motion-blur on the ball is simple yet effective
It certainly looks good. The virtual camera shifts to follow the
ball down a ramp and changes to a bird's eye view when dropping from
a steep overhang. The prehistoric theme is represented well--vaguely
realistic tyrannosaurs stalk the landscape and pterodactyls can even
snatch and fly off with the ball. Everything is smoothly edited and
moves naturally from one scene to the next.
Play is fluid, with little penalty in speed at high resolutions (the
Unreal Tournament engine has always been more taxing on CPUs
than video cards), though FSAA helps a lot by making things such as
the flippers and the ball appear more solidly three-dimensional. There
are a variety of boards, though they tend to be largely monochromatic,
featuring bright green grass or dark sediment, punctuated by rippling
water or lava, things that have always been the strong suit of the
engine.
Play consists of nine progressive boards, which remain locked from
use until the successful completion of the previous level. Because
of that, each pinball table has a theme of advancement, where striking
targets unlocks secondary levels within each table (and sometimes
tertiary as well) moving the player towards the eventual exit and
on to the next table or board. This means that play is substantially
different than more traditional tables which tend to stress focus
only on score.

Before a table begins, the rules are
laid out in story-board format
Although players can decline to exit a level, especially after they
have already completed it, intra-level "missions" tend to
be less entertaining than those of more traditional machines and the
focus of increasing various point multipliers is diminished as well.
Pinball for beginners is a game of survival. Pinball for professionals
is a game of risk--as completing choice runs in succession can net
a staggering number of points that mere survival (by keeping the ball
in play) for hours or even days could never hope to accomplish.
Purchasing Adventure Island was a curious experience. While
I found the Jewel case on the bargain rack for $10, it was selling
in a box for $20 only a few feet away. I then began to eye my new
found prize with suspicion, thinking it a limited or trial edition--or
worse, merely the demo available for free on the internet. But each
advertised the same nine levels (there is an additional level for
download on the internet from Digital Extremes, "Monkey Marsh"),
which it delivered, so it appears that those who did not take the
time to look through the bargain bin must have paid an extra $10 for
a cardboard box, and not a particularly glamorous one, at that. It
must be noted that I encountered sound errors on occasion, but attempting
to run the game in compatibility mode (Windows 98 / ME) resulted in
it not recognizing the CD-key.
Adventure Island is not good pinball. It is, however, a good
game. Even hardened pinball zealots are likely to be won by the bright
graphics and the limitless energy it possesses--at least for a while;
and at least for $10 worth. After which, it can be just as easily
passed on to friends or family, whom are likely to enjoy it as much
or even more.
by Richard Leader
[back to Bargain
Bin Review]